A quick flicker jab cloaked in Psycho Power. Hold down the button to boost its attack properties, or cancel into Kill Rush.
派生・强度差异
| 技能 | 发生 | 命中 | 防御 | 伤害 |
|---|---|---|---|---|
| Psycho Flicker | — | — | — | — |
| H Psycho Flicker | 17 | — | — | 800 |
| L Psycho Flicker | 16 | 1 | -6 | 800 |
| M Psycho Flicker | 20 | 3 | -6 | 900 |
| OD Psycho Flicker | 25 | D | 4 | 0 |
| H Psycho Flicker (Charged) | 35 | — | — | 1000 |
| L Psycho Flicker (Charged) | 31 | D | 4 | 1000 |
| M Psycho Flicker (Charged) | 35 | D | 4 | 1000 |
Evaluation
A quick flicker jab cloaked in Psycho Power. Hold down the button to boost its attack properties, or cancel into Kill Rush. The held version pulls the opponent in and leaves Ed at +4 on block, making it one of his core mixup tools.
How to Use
Notes on how Ed uses Psycho Flicker — combo routes, pressure, whiff punishes — to be added.
L / M / H
Tap versions are pokes / counter-pokes. M deals the most damage with its 3-hit string.
Held version
Pulls the opponent in for a +4 strike/throw mixup; one of Ed's main offensive tools. Cancellable into Kill Rush.
How to Counter
Normal versions (tap)
- 236LK (Light Psycho Flicker — tap)
- N/A on block (tap version has no confirmed block frame)
- 236LK held (Light Psycho Flicker — held)
- Ed is +4F on block — do not mash; accept the mixup
- 236MK (Medium Psycho Flicker — tap)
- N/A on block
- 236MK held (Medium Psycho Flicker — held)
- Ed is +4F on block — do not mash
OD version
- 236KK held (OD Psycho Flicker — held)
- Ed is +4F on block — do not mash; read the strike/throw mixup
Held Psycho Flicker pulls you in and leaves Ed at +4 on block. Handling the post-pull mixup correctly is the whole counter to this move.
Recommended counters
After getting pulled in
- Just take the throw: Ed's post-throw situation isn't strong, so don't fish for an escape — accept the throw and reset
- Shimmy is not a threat: even at +4, Ed can't walk-shimmy from this distance, so the strike/throw mind game is narrow
- Crouch-block → fuzzy back-walk: hold crouch-block, then back-walk a few frames after 2MK's startup window; this whiff-punishes Ed's HP tech-bait with a max combo
The clip below records the following Ed options for testing:
- Held Flicker → 2MK
- Held Flicker → backdash → HP
- Held Flicker → (jump) HP

